◇ CUSTOM PROJECT

Cleanroom Challenge
Mini-Game

TSMC × MOI · Turning SOP training into a game — answer first, learn after.

  • Year 2025
  • Category Corporate · Touch Interactive
  • Type PC Game
  • Use Case Corporate Training · Exhibition
Cleanroom Challenge Mini-Game key visual
◇ TSMC × MOI · 2025
◆ INTRO · Overview

Answer First × Learn After.

A multi-touch interactive education game designed to teach which items can and cannot be brought into a cleanroom, while building real sorting and judgment skills.

Once the game starts, the system displays a random set of items on screen. Players sort what they believe are restricted items using intuitive drag gestures, based purely on their own understanding — no hints are given along the way, encouraging players to think and decide independently.

After sorting, the system reveals the correct answers, clearly marking which calls were right and providing an explanation for each item — why it can or cannot enter the cleanroom. This "answer first, learn after" design deepens players' understanding and memory of cleanroom protocols.

◇ FEATURES · Highlights

Three design highlights.

01

Multi-touch

Intuitive drag gestures, built for large touchscreens in training settings.

02

Randomized items

A fresh set of items every round — no memorizing, just real judgment.

03

Learn as you go

Compare your answers against the correct ones and explanations to reinforce the rules.

▣ GALLERY · On Site

Screens in action.

  • Cleanroom Challenge screen 01
    N°01 Gameplay Screen Touch · UI
  • Cleanroom Challenge screen 02
    N°02 Sorting Interaction Drag · Drop
  • Cleanroom Challenge animated demo
    N°03 Animated Demo Live Demo
◆ START A PROJECT

Got an idea?
Let's make it happen together.

Turn corporate SOPs into training that's fun and memorable — we'll help you design it.

— SOP training can be fun, too ✿