Multi-touch
Intuitive drag gestures, built for large touchscreens in training settings.
TSMC × MOI · Turning SOP training into a game — answer first, learn after.
A multi-touch interactive education game designed to teach which items can and cannot be brought into a cleanroom, while building real sorting and judgment skills.
Once the game starts, the system displays a random set of items on screen. Players sort what they believe are restricted items using intuitive drag gestures, based purely on their own understanding — no hints are given along the way, encouraging players to think and decide independently.
After sorting, the system reveals the correct answers, clearly marking which calls were right and providing an explanation for each item — why it can or cannot enter the cleanroom. This "answer first, learn after" design deepens players' understanding and memory of cleanroom protocols.
Intuitive drag gestures, built for large touchscreens in training settings.
A fresh set of items every round — no memorizing, just real judgment.
Compare your answers against the correct ones and explanations to reinforce the rules.
Turn corporate SOPs into training that's fun and memorable — we'll help you design it.